How do I edit the End Screen?
This guide will introduce you to the basic tools available in WDC's Endscreen Editor.
This guide assumes you have installed and have already set up a project with WDC. If not, get started by clicking here.
Navigate the Editor
Start WDC and open your project, if you haven't already. At the top of the window, you will see a row of fifteen square buttons.
Make sure to select the End Screens button. Your window should look similar to the following, which means you're on the right screen!
1. The Scrollbar
In the Endscreens section, this will flip between the different DOS end screens that your project includes (By default, Wolfenstein 3D includes a Thank You For Playing screen, and an error screen).
2. Original Preview
This space will display a preview of the unedited version of the selected End Screen.
3. The Replacement Bar
This is where you will point WDC to replacement End Screens. There is an address bar that will tell you where the replacement file is located and what it is called, and four buttons.
4. Replacement Preview
If you have added a replacement End Screen, a preview of it will appear in this space.
5. Export, Add Chunks
Here, there are three buttons. The first is a dedicated Export button for saving the current End Screen to a new file.
The second and third buttons are for adding new End Screens rather than replacing them. Doing this requires changes to the engine in order to make use of these additions properly.
End Screen Editor
If you click the Edit End Screen button on the Replacement Bar, you will bring up the Edit End Screen window.
The tools on offer here are fairly straightforward. There are also hotkeys for editing, listed in the window's Help File (Click Help→Contents in the window to view).
1. The Canvas
This is the section that allows you to directly edit and preview the End Screen. The flashing box is the current starting tile for editing, and can be changed with the arrow keys, or by clicking a tile with the mouse.
You can type directly onto the End Screen.
2. Character Sheet
This section includes alphabetical and ASCII characters to put in the End Screen. Clicking on a symbol will fill the flashing space on the Canvas with the character.
3. Colours
Using these palettes, you can specify a background colour and text colour for the current tile.
Publishing your changes
When you're done editing an End Screen, click OK to accept your changes. To save and publish your End Screen changes, either click File
→Compile All
, or File
→Compile
→VgaGraph
.