modding:wdc:maps

How to edit maps in WDC

This guide will introduce you to the basic tools available in WDC's Map Editor.

This guide assumes you have installed and have already set up a project with WDC. If not, get started by clicking here.

Start WDC and open your project, if you haven't already. At the top of the window, you will see a row of fifteen square buttons.

Make sure to select the Maps button. Your window should look similar to the following, which means you're on the map making screen!

The map making screen is divided into 6 parts as marked in the above image:

The majority of the window is rightfully taken up by this. With this section you can see an overview of an entire chosen level, and even edit it like the canvas of a traditional paint program.

This is persistent in many areas of WDC for scrolling through items in each category. Here, it will scroll through each map included in your game.

These elements display information about any tile on the map that you hover the mouse over, as well as the objects/walls you’ve selected to edit your map with. Good for reference.

These are the tools actually used to edit the map.

  1. Pencil Tool - This is the main tool for placing detail in the map; the Pencil Tool will fill a single tile with whatever is selected from the Tile Menu.
  2. Fill Tool - This tool will fill a selected area with whatever is selected from the tile menu. The fill won't penetrate walls, doors, or items with different tile values on the same plane, making it perfect for quickly applying floor codes or huge blocks of wall.
  3. Select Tool - The select tool lets you highlight a rectangle on the map that you can cut/copy/paste. Useful if you want to duplicate or move a section of map.
  4. Solid Rectangle - This lets you draw a rectangle that will fill the entire designated space with the selected tile.
  5. Outline Rectangle - This will draw the selected tile on the outer most tiles inside the rectangle. This is generally used to create simple rooms and hallways.
  6. Tile Picker - If you have this tool selected and click on a tile on the map, it will change your selected tile to match the value of the clicked tile, dependant on the plane currently selected for editing. As an example, if you are currently editing Plane 2 (Objects) and you click on a Guard placed on the map, it will change your selected tile to the same value as that guard, allowing you to select another tool and place copies without having to navigate the Tile Menu.
  7. Manual Entry - If this tool is selected, when you click on a tile on the map, you will be prompted to manually enter the value of the tile (Assuming you are still editing Plane 2 (Objects) in vanilla Wolfenstein 3D, inputting a value of 28 would add a Hanging Skeleton object to that tile).

Your “paints”, so to speak. This is a list of all the different things you can place in your maps. The drop down menu at the top lets you switch between WALLS and OBJECTS.

WDC lets you change the size of the window, and if you make it larger, there is a lot of grey space around the map. Zoom will let you fill that by enlarging the map you’re working with. Good for large screens and can be easier to work with.

Editing a map can be as simple as clicking on a tool, selecting a tile from the Tile Menu, and drawing. When you're done, you can go to File→Compile All or File→Compile→GameMaps to publish your new maps.

No! While this is all you need to get started making basic things, WDC is full of extra features to both improve the mapmaking experience, and provide support for some common advanced features implemented in mod projects. These include:

For explanations on how to use these more advanced features, click here.

This video will take you through the beginning steps of editing a map in WDC, from setting up a project, to publishing and playing a basic map.

  • modding/wdc/maps.txt
  • Last modified: 2020/04/04 16:44
  • by zombie