modding:wdc:tile8s

How do I edit Tile8s?

This guide will introduce you to the basic tools available in WDC's simple Tile8 Editor.

This guide assumes you have installed and have already set up a project with WDC. If not, get started by clicking here.

Important Note: When replacing or editing the image, remember the image must always be 40×56, with the tile8s divided up into 8×8 squares.

Start WDC and open your project, if you haven't already. At the top of the window, you will see a row of fifteen square buttons.

Make sure to select the Tile8 button. Your window should look similar to the following, which means you're on the right screen!

This window will display the Tile8 image as it originally appeared in your project files.

If a replacement Tile8 has been added to your project, a preview of the image will be displayed here.

This is where you will point WDC to a replacement Tile8 file. There is an address bar that will tell you where the replacement file is located and what it is called, and four buttons.

  • Insert File - If you have a Tile8 image ready for your game, you can click this button to point WDC to it and have it replace the current one.
  • Edit End Screen - If a replacement Tile8 is currently active, this button will launch a new window with tools to edit it with.
    If you don't have a replacement, WDC will save a copy of the original Tile8, then open the editor to change that saved file. This file will also become the replacement.
  • Open the replacement file's folder - As it says on the packaging, really. This button will open the folder in a new window.
  • Use original data - This will delete the current replacement image, and go back to using the original. If the Tile8 was added with one of the “Add Chunk” buttons, it will delete the entry entirely.

As most copies of Wolfenstein 3D only have one Tile8, the scrollbar on this page is fairly useless. If there is more than one Tile8, it will allow you to scroll through the images.

There are also three buttons. The first is a dedicated Export button for saving the current Tile8 to a new file.

The second and third buttons are for adding new Tile8s rather than replacing them. Doing this requires changes to the engine in order to make use of these additions properly.

  • Add Chunk - This will add a new Tile8 entry before the currently selected one.
  • Add Chunk to End - This button will be clickable when viewing the very last Tile8 in a tab. Doing so will add a new entry at the very end of the file. This is usually the best option as to avoid disrupting the rest of the core game.

If you click the Edit Tile8 button on the Replacement Bar, you will bring up the Edit Image - Tile8 window. If you do not have a replacement file saved yet, WDC will first prompt you to save a copy of the original Tile8 image.

This functions just like a simple image editor.

This section is where you can draw on your Tile8 image to alter it.

These are the colours on offer to edit your Tile8 with. Clicking a colour with either left or right click will make it the active colour for that button.

These are the tools that you need to be able to draw on the canvas.

  1. Selected Colours - While not actually a tool, this space will show you the colours you have selected to draw with both right and left click.
  2. Pencil Tool - This will let you draw on the Tile8 one pixel at a time.
  3. Flood Fill Tool - This tool will change all adjacent tiles of the same colour to the currently selected colour.
  4. Select Tool - The select tool lets you highlight a rectangle on the Tile8 that you can cut/copy/paste. Useful if you want to duplicate or move a section of the image.
  5. Solid Rectangle - This lets you draw a rectangle that will fill the entire designated space with the selected colour.
  6. Outline Rectangle - This will draw the selected colour on the outer most tiles inside the rectangle.
  7. Tile Picker - If you have this tool selected and left or right click on a pixel on the Tile8 image, it will change your selected colour to match the value of the clicked pixel.

This section has some extra things to help with editing.

  1. Position - If you hover over the Tile8 canvas, this will show the coordinates of the pixel being edited.
  2. Zoom - If you want the Tile8 canvas to be bigger or smaller, you can use the arrows to zoom in and out.
  3. Brush - This tool will increase the size of the Pencil Tool for drawing on the canvas.

When you're done editing your Tile8, click OK to accept your changes. To save and publish your changes to your game, either click FileCompile All, or FileCompileVgaGraph.

  • modding/wdc/tile8s.txt
  • Last modified: 2020/03/25 22:29
  • by zombie