How do I edit the End Screen?

This guide will introduce you to the basic tools available in WDC's Endscreen Editor.

This guide assumes you have installed and have already set up a project with WDC. If not, get started by clicking here.

Start WDC and open your project, if you haven't already. At the top of the window, you will see a row of fifteen square buttons.

Make sure to select the End Screens button. Your window should look similar to the following, which means you're on the right screen!

In the Endscreens section, this will flip between the different DOS end screens that your project includes (By default, Wolfenstein 3D includes a Thank You For Playing screen, and an error screen).

This space will display a preview of the unedited version of the selected End Screen.

This is where you will point WDC to replacement End Screens. There is an address bar that will tell you where the replacement file is located and what it is called, and four buttons.

  • Insert File - If you have an End Screen ready for your game, you can click this button to point WDC to it and have it replace the current one.
  • Edit End Screen - If a replacement End Screen is currently active, this button will launch a new window with tools to edit it with.
    If you don't have a replacement, WDC will save a copy of the End Screen, then open the editor to change that saved file. This file will also become the replacement.
  • Open the replacement file's folder - As it says on the packaging, really. This button will open the folder in a new window.
  • Use original data - This will delete the current replacement End Screen, and go back to using the original. If the End Screen was added with one of the “Add Chunk” buttons, it will delete the entry entirely.

If you have added a replacement End Screen, a preview of it will appear in this space.

Here, there are three buttons. The first is a dedicated Export button for saving the current End Screen to a new file.

The second and third buttons are for adding new End Screens rather than replacing them. Doing this requires changes to the engine in order to make use of these additions properly.

  • Add Chunk - This will add a new End Screen entry before the currently selected one.
  • Add Chunk to End - This button will be clickable when viewing the very last End Screen in a tab. Doing so will add a new entry at the very end of the file. This is usually the best option as to avoid disrupting the rest of the core game.

If you click the Edit End Screen button on the Replacement Bar, you will bring up the Edit End Screen window.

The tools on offer here are fairly straightforward. There are also hotkeys for editing, listed in the window's Help File (Click Help→Contents in the window to view).

This is the section that allows you to directly edit and preview the End Screen. The flashing box is the current starting tile for editing, and can be changed with the arrow keys, or by clicking a tile with the mouse.
You can type directly onto the End Screen.

This section includes alphabetical and ASCII characters to put in the End Screen. Clicking on a symbol will fill the flashing space on the Canvas with the character.

Using these palettes, you can specify a background colour and text colour for the current tile.

When you're done editing an End Screen, click OK to accept your changes. To save and publish your End Screen changes, either click FileCompile All, or FileCompileVgaGraph.

  • modding/wdc/endscreen.txt
  • Last modified: 2020/03/25 22:22
  • by zombie